Category: digital

Posts about digital work, whether complete or in-progress. This is only for visual art, not photography or video.

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Metallic Taste – PG4 Panel 6 WIP 4

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I was hoping I wouldn’t need an outline, but when I tested this out in the comic – it wasn’t working. I use a lot of black and heavy lines, and it looks out of place and lacking contrast without the outlines. It’s kind of my style to use bright colours and then lay on the darkness with outlines anyway. The lines are irregular to make with the traditional work better too.

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Metallic Taste – PG4 Panel 6 WIP 2

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Here’s a few more buildings added. I did the perspective beforehand with straight lines that I warped into the right shape. The building in the background is drawn in the same fashion the buildings in the first few pages are so that it mixes better with the digital style and because this duplication process is making the image look far too stiff. Some shadows and effects added.

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Metallic Taste – PG4 Panel 6 WIP 1 – Replicating Shapes with the Transform Tool

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This is a panel I finally started that I have been putting off all year. Yeah, that’s how badly I didn’t want to deal with it. I’m using some new Photoshop techniques I learned during my Syn Studio class for replicating shapes.

I don’t really consider this secret information – I mean, it’s a set of key commands in Photoshop, so I’m going to explain here since I can’t seem to really find much on it. You see how those (very loose…) buildings are made of repeated shapes?

Basically, what you do once you created the image you want to replicate is use the Transform function to move it instead of just moving it with the cursor or lasso tools. I mean the CTRL+T function. After you’ve moved it over one spot, use CTRL+ALT+SHIFT+T to replicate the action you just did with the Transform tool. If you hit this key combo several times, you will have your shape replicated one by one right in line. You can also use this same procedure to replicate in a circle by rotating the shape while moving it – it will apply the same angle changes.

Just try it out since it doesn’t make much sense in writing. If it’s not working, try smashing the keyboard – that’s what I had to do to remember the command and wasted at least 20 minutes.

Anyway, I hope that helps some people.

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Weird…comic

So I posted a little screen shot of this a while back… Let this demonstrate the learning curve I went through the past 6 months in terms of digital art with this image. This is before I took any classes and I was generally really frustrated with digital painting because I had no clue how to approach it.

When I made this, I shaded it in gray and separated absolutely everything. I planned on applying an overlaying colour, but I soon discovered how difficult it is to get that to mix right. I thought it would be a quick solution… but the values are very light, and the shirt there has some patterning….ended up being a bad idea. I should’ve just straight up tried to colour this instead of being scared, because trying to overlay colours after proved to be as much guesswork as I would’ve done if I had just coloured it. Back then, I had no idea how to read the colour picker and make a smart choice on colour.

Anyway….the colour I did on this originally was so hideous I deleted it, and just threw on this stylized gradient map to apply colour. It looks pretty funky…the “idea” is that the desert is so scorching hot, it has bleached out all visible colour. Whatever…

I wouldn’t put this in my portfolio for a large array of reasons.

1. It’s not my style. How do I know that? It’s a complete fluke and looks awkward. When I throw it into my artwork folder, it stands out because it’s weird, not because it’s unique or a step up from what I’ve been doing.

2. This colouring is a sad excuse for colouring. I mean, some of the values are gross…you don’t exactly have a lot of control with a gradient map unless you want to drive yourself totally insane.

3. The scale is wonky – it looks like a tiny comic strip because of the font and proportions of the picture elements, but the details are very small. If this was printed on a page as a spot, it would look off because the details would become hard to read. In comparison to some of my recent comic work (the SFX collab I am doing), this looks very poorly thought out, even though I was more fighting with my inexperience with digital art.

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My biggest hurdle with digital art has been dealing with the layering and the whole…mathematical side to it. Gradients are math, all the layer blending modes are math, colour picking is a math. The process is very inorganic. There’s just something about doing it with your hands and watching the pigment of whatever medium you’re using react, and learning what it’s doing… it’s probably the same for making music on a real instrument versus a digital instrument. Something real gives you the whole process from A to Z, digital is like straight from A to Z without anything in between. You apply a blending mode and BAM! there it is – no way to observe how it happened.

Anyway, this was to let off some steam on job searching.

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Newest Concept Art

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Well, I’d be lying once again to pretend this is not finished. It’s up on the News in website, & there isn’t too many shots for WIP. This is a piece of concept art based on a 3D base provided to me by Daniel Kvasznicza. Some of you may be hearing his name a lot because of the new Batman game. I am taking a technical course with him at Syn Studio, and this is one of my projects.

Also, if my readers would be so kind – here is a link to my current Concept Art Porfolio. Please share it for me! I know it’s still not much, but I’d really like to get some solid projects started, hopefully paid because I’m really broke. (UPDATE: If this link is not working, it means it has been taken down or moved to my website: www.artkarolina.com)

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Concept Art – Dragon – Last shot + Feet?

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Here’s the beginning of putting in the values, coming from the top-left corner. I am using the brightest and darkest values for the local value possible, and then a middle value. As usual, this is the point where I start working a lot faster and I am more concentrated, and I forgot to take anymore progress shots! Great job! Anyway, it basically becomes more and more fined & then I overlay gradient maps of colours (because I’m still finding other methods of adding colour confusing…).

Random SHOUTOUT! A dA user from (I think) Sweden recently blogged one of my ancient drawings. Here is the post! It’s the middle picture:

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