Category: digital

Posts about digital work, whether complete or in-progress. This is only for visual art, not photography or video.

Midterm

This here is a test I made to show my studio teacher and to have something to refer to on my studio wall. He didn’t have much to say overall for my mid-term. Since the semester started in June, he has not made any effort to learn about comics so that he can actually provide insight into my work and even though he’s formerly a painter, he seems to have nothing to say about the aesthetics either. I’m not mad. This is NSCAD. I don’t expect anything more because the standard for this school is at a low.

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I have layouts drawn out for pretty much each page and panel for episode 1 of this yet-to-be-titled comic, so I basically take a ratio of the size of the panel and scale it up to draw a bigger image. I’m also really terrible at actually applying my mathematical intelligence, so of course I completely screw up. The top panel has the dimensions applied backwards. It should be wider than taller… yup. Fortunately, this is only buildings and you don’t notice I had to stretch out the image. I’m also forced to squish the panel below. That was a close one…

This is just to see how these look together, as I’ve yet to put any of my panels into a page-by-page solid layout on the computer. This is page 2, so it would be on the left side of the book; the second panel is meant to bleed. Oh yeah, neither of these are done.

How to draw perfectly straight lines in Photoshop with the Paintbrush Tool

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Yet another panel. I tried really hard to use the Perspective Grid tool in Adobe Illustrator, but for some reason, I just wasn’t able to set it up in this perspective. Or, I just don’t get it. If someone feels like enlightening my spatially challenged brain how this works, please do.

What I ended up doing is manually place crosses with the rulers as the vanishing points in Photoshop, and drawing all the perspective lines in with the Line tool. Then, I sketched over the shapes, and now as you see, I am doing actual lineart.

How did I get the lines so straight with my stylus? Here’s a new trick I learned from googling in frustration after failing to draw a perfectly straight line: hold SHIFT when using the Paintbrush, and just click in points where you want the line to begin and end! How hard you ‘click’ with your pen will determine the thickness and such of your line, based on what your brush pen settings are set to.

Birthday Post – First real digital drawing: Dragon

0005-bThis is a special post because it was my birthday yesturday and I got too caught up in being out on Canada Day to post anything.

This is the first drawing I did on my new tablet. I’ve never really used a tablet. I did two drawings on one way back 6 years ago, and neither I’m entirely proud of. One of them was like an anti-Nazi image (why?….) and the other, a overly realistic cartoon cat, where I got obsessively caught up in the details.

The first real drawing on this tablet is actually a scribble, trying to get used to the pen. Then after that, I found the Wacom Intuos4 works pretty close to any other pen-like medium and found it easy and intuitive to use.

Typically, this is how I draw. I use a lot of grungy texture and lines – I do a lot of shading with the actual line work. I like large flat areas with drawn in shading, but I also like to have the impression of the light or real texture of what I’m drawing.

I’m also a huge life-long fan of dragons and have my own stylistic conventions for drawing them (ie, those paws).

Meglev

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“It actually looks like a real comic book.” – Justin Tomchuk

Well, I sure hope it will. Here’s some lineart for a meglev car in one of the panels. There are several ideas out there on what is futuristic, but since it’s a world I am making up and not really based on reality – things can look however I want. I love the tacky designs from the 80s, design from the Alien movies, and Japan’s ideas about technology and the future. I’m not so inspired by the present futuristic designs, which are really sexy, smooth, and curvaceous. I’m very much attracted to making things look spacious and angular.

A meglev car is based on the meglev trains being designed in Japan, which are trains that are propelled by magnetism. Using magnets prevents wasted speed and energy due to friction. They look pretty freaking cool.