Tag: study

003[1]

Newest Concept Art

003[1]

Well, I’d be lying once again to pretend this is not finished. It’s up on the News in website, & there isn’t too many shots for WIP. This is a piece of concept art based on a 3D base provided to me by Daniel Kvasznicza. Some of you may be hearing his name a lot because of the new Batman game. I am taking a technical course with him at Syn Studio, and this is one of my projects.

Also, if my readers would be so kind – here is a link to my current Concept Art Porfolio. Please share it for me! I know it’s still not much, but I’d really like to get some solid projects started, hopefully paid because I’m really broke. (UPDATE: If this link is not working, it means it has been taken down or moved to my website: www.artkarolina.com)

0046

Concept Art – Dragon – Last shot + Feet?

0046

Here’s the beginning of putting in the values, coming from the top-left corner. I am using the brightest and darkest values for the local value possible, and then a middle value. As usual, this is the point where I start working a lot faster and I am more concentrated, and I forgot to take anymore progress shots! Great job! Anyway, it basically becomes more and more fined & then I overlay gradient maps of colours (because I’m still finding other methods of adding colour confusing…).

Random SHOUTOUT! A dA user from (I think) Sweden recently blogged one of my ancient drawings. Here is the post! It’s the middle picture:

Read More

0044

Concept Art – First Sketch from Thumbnail

0044

Scaling up my selected thumbnail and combining features and sketches to get to a final idea. I had to look up saddles to get the shape of mine right. I changed the proportions to fit better with the body. I imagine such a mid-heavy creature needs a balanced front and back, so he/she needs a sturdy tail and heavy skull. I decided not to draw the human character in because I don’t have a design ready for it – it would just be a bunch of BS and I feel like the saddle already dictates scale.

One thing I’m super anal about is dragon wings. It’s ALWAYS bothered – always – since I was a small child – that most dragon wings are drawn as thin, flimsy bat wings. Nobody stops to think that such a heavy creature needs a little more than that? How do they get it off the ground if they don’t have the strength to move that much air? I feel like thinking of such things is a duty of the character designer. Your character can look cool, but if it looks unbelievable (not necessarily that it needs to make sense or look realistic, just feel believable), then your design is garbage.

Read More

0048-b

Concept Art – More Silhouettes of Dragon

0048-bSo at this point, I selected which concept I will pursue and expanded on it. I picked the dragon because I felt like working on a dragon and seemed to be coming up with ideas for it more easily – the other two have to wait till I think them through more. These are some different wing types, skull types, positions.  Again, quick and to the point. The back-story I have made up so far is that the dragon is ‘hump backed’ by having wings on its hips instead of shoulders, and is bred for transport. A camel comes to mind.